dev-games / mygui

A library for creating GUIs for games

Official package sites : http://mygui.info/ ·

MyGUI is a library for creating Graphical User Interfaces (GUIs) for games and 3D applications. The main goals of mygui are: speed, flexibility and ease of use. Speed We speed up our system by using our own batching subsystem which combines geometry. It is also possible for the more experienced developers to write their own render system or new subsystems Flexibility The library supports plugins that allows you to create dynamically loaded custom controls or subsystems. Most subsystems are expandable with plugins without the need to touch the core code. All resources and settings are described in XML files. It is possible to load resources like fonts, cursors, images, skins, etc. Forms (layouts) via dynamically by using XML files. Simplicity The user interface is easy to use and uses delegates (Signals and slots) for easy to use event handling.

v3.2.2 :: 0 :: gentoo

Modified
License
MIT
Keywords
amd64 x86
USE flags
debug doc ogre opengl plugins samples static-libs test tools

General

debug
Enable extra debug codepaths, like asserts and extra output. If you want to get meaningful backtraces see https://wiki.gentoo.org/wiki/Project:Quality_Assurance/Backtraces
doc
Add extra documentation (API, Javadoc, etc). It is recommended to enable per package instead of globally
ogre
Use the ogre render subsystem. (cannot combine with opengl)
opengl
Use the opengl render subsystem. (cannot combine with ogre)
plugins
Build MyGUI plugins
samples
Install MyGUI demos (needs ogre USE flag)
static-libs
Build static versions of dynamic libraries as well
test
Enable dependencies and/or preparations necessary to run tests (usually controlled by FEATURES=test but can be toggled independently)
tools
Build the tools for development

l10n

ru
Install some additional russian docs if 'doc' useflag enabled

app-doc / doxygen : Documentation system for most programming languages

dev-games / ogre : Object-oriented Graphics Rendering Engine

dev-games / ois : Object-oriented Input System - A cross-platform C++ input handling library

dev-util / cmake : Cross platform Make

media-libs / freetype : A high-quality and portable font engine

media-libs / glew : The OpenGL Extension Wrangler Library

sys-devel / make : Standard tool to compile source trees

virtual / opengl : Virtual for OpenGL implementation

virtual / pkgconfig : Virtual for the pkg-config implementation

dev-games / ogre : Object-oriented Graphics Rendering Engine

dev-games / ois : Object-oriented Input System - A cross-platform C++ input handling library

media-libs / freetype : A high-quality and portable font engine

media-libs / glew : The OpenGL Extension Wrangler Library

virtual / opengl : Virtual for OpenGL implementation

games-engines / openmw : Open source reimplementation of TES III: Morrowind

625362
dev-games/mygui-3.2.2 will not build with USE tools: #include <windows.h>
665804
dev-games/mygui-3.2.2 : /.../MyGUI_OgreDataStream.h:13:10: fatal error: OgreDataStream.h: No such file or directory
Repository mirror & CI · gentoo
Merge updates from master
Michał Górny · gentoo
*/*: [QA] Fix trivial cases of MissingTestRestrict
The result was achieved via the following pipeline: pkgcheck scan -c RestrictTestCheck -R FormatReporter \ --format '{category}/{package}/{package}-{version}.ebuild' | xargs -n32 grep -L RESTRICT | xargs -n32 sed -i -e '/^IUSE=.*test/aRESTRICT="!test? ( test )"' The resulting metadata was compared before and after the change. Few Go ebuilds had to be fixed manually due to implicit RESTRICT=strip added by the eclass. Two ebuilds have to be fixed because of multiline IUSE. Suggested-by: Robin H. Johnson <robbat2@gentoo.org> Closes: https://github.com/gentoo/gentoo/pull/13942 Signed-off-by: Michał Górny <mgorny@gentoo.org>
Ulrich Müller · gentoo
dev-games/mygui: Migrate from LINGUAS to L10N.
Package-Manager: Portage-2.3.19, Repoman-2.3.6
David Seifert · gentoo
dev-games/mygui: [QA] Run cmake-utils_src_prepare
Closes: https://bugs.gentoo.org/639436 Package-Manager: Portage-2.3.19, Repoman-2.3.6
Robin H. Johnson · gentoo
Drop $Id$ per council decision in bug #611234.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
Robin H. Johnson · gentoo
proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed