{"bugs":[],"categories":[{"categoryid":352,"name":"games-arcade","summary":"The games-arcade category contains arcade games."},{"categoryid":438,"name":"media-libs","summary":"The media-libs category contains media-related libraries."}],"changelog":[{"authoremail":"repomirrorci@gentoo.org","authorname":"Repository mirror & CI","commitid":"9f7ee90e473ddc28aab1ec1540fd23dcdc7b41d6","committime":"2023-06-23T21:31:52","packageid":55619,"repoid":1,"summary":"Merge updates from master"},{"authoremail":"mmk@levelnine.at","authorname":"Michael Mair-Keimberger","body":"Signed-off-by: Michael Mair-Keimberger <mmk@levelnine.at>\nCloses: https:\/\/github.com\/gentoo\/gentoo\/pull\/31507\nSigned-off-by: Conrad Kostecki <conikost@gentoo.org>","commitid":"4aecee71d205b709a83e1e9114e82f4491f69adc","committime":"2023-06-17T11:41:27","packageid":55619,"repoid":1,"summary":"games-arcade\/openbubbles: EAPI8 bump, fix LICENSE"},{"authoremail":"repomirrorci@gentoo.org","authorname":"Repository mirror & CI","commitid":"5adfa39130cf2dab0dc2dc44f986018d2b877f52","committime":"2019-10-11T16:17:33","packageid":55619,"repoid":1,"summary":"Merge updates from master"},{"authoremail":"mgorny@gentoo.org","authorname":"Michał Górny","body":"Signed-off-by: Michał Górny <mgorny@gentoo.org>","commitid":"bf2f65d34bb6ced159cb36969380b8988bd5613f","committime":"2019-10-11T15:35:17","packageid":55619,"repoid":1,"summary":"games-arcade: Remove *-fbsd KEYWORDS"},{"authoremail":"repo-qa-checks@gentoo.org","authorname":"Repository QA checks","commitid":"c6b78ed62f20492d08af4ee9f5d9644701ab7aa4","committime":"2018-04-22T20:21:59","packageid":55619,"repoid":1,"summary":"Merge updates from master"},{"authoremail":"pacho@gentoo.org","authorname":"Pacho Ramos","body":"Package-Manager: Portage-2.3.31, Repoman-2.3.9","commitid":"16ab172388a85fe4c113694a54a39a064608c04a","committime":"2018-04-22T19:44:09","packageid":55619,"repoid":1,"summary":"games-arcade\/openbubbles: Drop old"},{"authoremail":"pacho@gentoo.org","authorname":"Pacho Ramos","body":"Package-Manager: Portage-2.3.31, Repoman-2.3.9","commitid":"074816e03fe59f2782c5aef9906cc27a00f2874c","committime":"2018-04-22T19:44:00","packageid":55619,"repoid":1,"summary":"games-arcade\/openbubbles: Stop using games.eclass"},{"authoremail":"repo-qa-checks@gentoo.org","authorname":"Repository QA checks","commitid":"0c7fdd6fadaf5ef52f2bcf9756475d52752bc177","committime":"2017-11-18T20:43:57","packageid":55619,"repoid":1,"summary":"Merge updates from master"},{"authoremail":"soap@gentoo.org","authorname":"David Seifert","body":"Gentoo currently does not have the manpower\nto maintain a ton of stable games packages.\nCloses: https:\/\/github.com\/gentoo\/gentoo\/pull\/5404","commitid":"c9617875332b1b9c894c850a1f8d8dcc1897f33f","committime":"2017-11-18T19:48:10","packageid":55619,"repoid":1,"summary":"games-*\/*: Remove stable keywords"},{"authoremail":"repo-qa-checks@gentoo.org","authorname":"Repository QA checks","commitid":"25093d6359f778b8d1052f66ba9e26fc29ded21a","committime":"2017-02-28T20:35:29","packageid":55619,"repoid":1,"summary":"Merge updates from master"},{"authoremail":"robbat2@gentoo.org","authorname":"Robin H. Johnson","body":"Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>","commitid":"61b861acd7b49083dab687e133f30f3331cb7480","committime":"2017-02-28T19:47:27","packageid":55619,"repoid":1,"summary":"Drop $Id$ per council decision in bug #611234."},{"authoremail":"repo-qa-checks@gentoo.org","authorname":"Repository QA checks","commitid":"a2bda0f198eecb0e9c0d4c5a04ee31c1877af706","committime":"2015-11-22T05:01:59","packageid":55619,"repoid":1,"summary":"Merge updates from master"},{"authoremail":"mr_bones_@gentoo.org","authorname":"Michael Sterrett","body":"Package-Manager: portage-2.2.20.1","commitid":"9e1d59eb6a7212e097bb194e8cc31892e9b4ddb1","committime":"2015-11-22T04:56:08","packageid":55619,"repoid":1,"summary":"update HOMEPAGE\/SRC_URI"},{"authoremail":"mr_bones_@gentoo.org","authorname":"Michael Sterrett","body":"Package-Manager: portage-2.2.20.1","commitid":"c12daf398737afa35406f363847032fe6412ec64","committime":"2015-11-22T04:53:45","packageid":55619,"repoid":1,"summary":"use epatch to apply patch"},{"authoremail":"repo-qa-checks@gentoo.org","authorname":"Repository QA checks","commitid":"945f0d2a26da4f944fd06ad6a874f69d37ce1e06","committime":"2015-08-09T09:26:46","packageid":55619,"repoid":1,"summary":"2015-08-09 09:26:21 UTC"},{"authoremail":"robbat2@gentoo.org","authorname":"Robin H. Johnson","body":"This commit represents a new era for Gentoo:\nStoring the gentoo-x86 tree in Git, as converted from CVS.\n\nThis commit is the start of the NEW history.\nAny historical data is intended to be grafted onto this point.\n\nCreation process:\n1. Take final CVS checkout snapshot\n2. Remove ALL ChangeLog* files\n3. Transform all Manifests to thin\n4. Remove empty Manifests\n5. Convert all stale $Header$\/$Id$ CVS keywords to non-expanded Git $Id$\n5.1. Do not touch files with -kb\/-ko keyword flags.\n\nSigned-off-by: Robin H. Johnson <robbat2@gentoo.org>\nX-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests\nX-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project\nX-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration\nX-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn\nX-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts\nX-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration\nX-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging\nX-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed","commitid":"56bd759df1d0c750a065b8c845e93d5dfa6b549d","committime":"2015-08-08T20:49:04","packageid":55619,"repoid":1,"summary":"proj\/gentoo: Initial commit"},{"authoremail":"repo-qa-checks@gentoo.org","authorname":"Repository QA checks","commitid":"a637bd65b7fef8e2be4e7fc6e9097479372e0e2e","committime":"2015-06-19T16:38:33","packageid":55619,"repoid":1,"summary":"2015-06-19 16:35:30 UTC"}],"dependencies":[{"block":false,"categoryid":438,"description":"Image file loading library","ebuildids":[621492],"firstseen":"2010-05-04T00:54:45.661860","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"sdl-image","packageid":46724},{"block":false,"categoryid":438,"description":"Simple Direct Media Layer 1.2 compatibility wrapper around SDL2","ebuildids":[621492],"firstseen":"2010-05-04T00:54:45.661860","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"libsdl","packageid":52163,"summary":"Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of \"Civilization: Call To Power.\" Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD\/OS, Solaris, IRIX, and QNX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF\/Tru64, RISC OS, and SymbianOS. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby."},{"block":false,"categoryid":438,"description":"Graphics drawing primitives library for SDL","ebuildids":[621492],"firstseen":"2010-05-04T00:54:45.661860","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"sdl-gfx","packageid":54108,"summary":"SDL graphics drawing primitives and other support functions The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces. The current components of the SDL_gfx library are: * Graphic Primitives (SDL_gfxPrimitves.h) * Rotozoomer (SDL_rotozoom.h) * Framerate control (SDL_framerate.h) * MMX image filters (SDL_imageFilter.h) The library is backwards compatible to the above mentioned code. Its is written in plain C and can be used in C++ code."}],"depending":[],"ebuilds":[{"archs":["~amd64","~hppa","~x86"],"ebuildid":621492,"firstseen":"2018-04-22T20:33:43.772818","license":"GPL-2+","moddate":"2026-02-01T20:58:23","packageid":55619,"repoid":1,"slot":"0","uses":[],"version":"1.2-r1"}],"masks":[],"package":{"categoryid":352,"description":"Clone of Evan Bailey's game Bubbles","firstseen":"2010-05-04T00:54:45.661860","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"openbubbles","packageid":55619,"summary":"This is a clone of Evan Bailey's game Bubbles. Why did I reinvent the wheel? In this case, the wheel is made in Game Maker, so anyone who wants to do any serious programming would not be able to unless they A) ran Windows and B) ran a program that doesn't give the user very great power. OpenBubbles is written in C++ using SDL, so the programmer has some pretty powerful tools at his\/her disposal; in addition, because SDL is cross-platform, OpenBubbles can be ported to any (major) platform, including Windows. Of course, I only run Unix, so I will only be producing Unix source code. Though it was a relatively minor issue, Evan's license is only semi-free because it doesn't permit commercial use of the source code. Now, you are free to make as much money as you want off of improvements of OpenBubbles (provided, of course, that you share them with me and everyone else under the GPL, too)."},"rdependencies":[{"block":false,"categoryid":438,"description":"Image file loading library","ebuildids":[621492],"firstseen":"2010-05-04T00:54:45.661860","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"sdl-image","packageid":46724},{"block":false,"categoryid":438,"description":"Simple Direct Media Layer 1.2 compatibility wrapper around SDL2","ebuildids":[621492],"firstseen":"2010-05-04T00:54:45.661860","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"libsdl","packageid":52163,"summary":"Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of \"Civilization: Call To Power.\" Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD\/OS, Solaris, IRIX, and QNX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF\/Tru64, RISC OS, and SymbianOS. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby."},{"block":false,"categoryid":438,"description":"Graphics drawing primitives library for SDL","ebuildids":[621492],"firstseen":"2010-05-04T00:54:45.661860","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"sdl-gfx","packageid":54108,"summary":"SDL graphics drawing primitives and other support functions The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces. The current components of the SDL_gfx library are: * Graphic Primitives (SDL_gfxPrimitves.h) * Rotozoomer (SDL_rotozoom.h) * Framerate control (SDL_framerate.h) * MMX image filters (SDL_imageFilter.h) The library is backwards compatible to the above mentioned code. Its is written in plain C and can be used in C++ code."}],"repos":[{"branch":"master","lastcommit":"52197549fd3431fa256b8edbafdcd3702dd0e134","name":"gentoo","path":"\/usr\/portage","repoid":1,"upstream":"origin"}],"tracked":false,"urls":["https:\/\/web.archive.org\/web\/20101126190910\/http:\/\/www.freewebs.com\/lasindi\/openbubbles\/"],"uses":[]}