Summary
ThinkTanks is a tank combat game designed to be a blast for the new and experienced gamer alike with lighthearted, fast paced pandemonium. Either battling against brain-hungry bots in solo play or going head-to-head against others online, ThinkTanks has something for everyone. You find yourself in a ThinkTank... just one of many brain slaves imprisoned by Alien Mind Control-- only you have managed to escape their brain rays. But the moment you are free, you are besieged on all sides by insane bot-tanks. You must destroy or be destroyed and keep on your toes at all times. Luckily you can collect powerups that give you wacky weapons to help you stay alive. As you progress through each level, the bot tanks get smarter, stronger and crazier as Alien Mind Control reprograms the bot tanks to match your wits. Your goal is to beat the bosses, then rescue your brain-brethren and continue the fight on other worlds. Upon entering, you are immediately engaged by heavy artillery. This is no-holds-barred warfare and to the victor go the points. You can be catapulted or thrust in any direction by rolling over the boost and jump pads to escape attack or rush the enemy. The lush, green hills are scattered with bots on the warpath, bots choking in their own smoke, floating orbs with special powers and ammunition, boulders, trees, AND the dreaded pit of doom. The goal here is to keep your brain intact, and triumph over bots of every shape, size, speed and skill. You are cast into a veritable feeding frenzy of tanks. You need to simultaneously track the position of your tank relative to the scrum ball using your radarscope, while navigating your tank along the bumpy terrain. If you are quick enough to pick up the ball yourself, you must make a mad dash to the goal, evading the thirsty pack of mad bots heavy on your trail. You win by capturing the most scrum balls in the allotted time. Both On-line BattleMode and Scrum games have team-play variants and online chat that allow players to play together cooperatively.
Versions
v1.1-r4 :: 0 :: gentoo
- Modified
- License
- THINKTANKS
- Keywords
- -* ~amd64 ~x86
Runtime Dependencies
media-libs / libogg : The Ogg media file format library
media-libs / libsdl : Simple Direct Media Layer 1.2 compatibility wrapper around SDL2
media-libs / libvorbis : The Ogg Vorbis sound file format library
Change logs
- Repository mirror & CI · gentoo
Merge updates from master - Sam James · gentoo
games-arcade/thinktanks-demo: update SRC_URI
Signed-off-by: Sam James <sam@gentoo.org> - Sam James · gentoo
games-arcade/thinktanks-demo: port to EAPI 7, fix MissingLicenseRestricts
Signed-off-by: Sam James <sam@gentoo.org> - Pacho Ramos · gentoo
games-arcade/thinktanks-demo: Drop old
Package-Manager: Portage-2.3.31, Repoman-2.3.9 - Pacho Ramos · gentoo
games-arcade/thinktanks-demo: Stop using games.eclass
Package-Manager: Portage-2.3.31, Repoman-2.3.9 - David Seifert · gentoo
games-*/*: Remove stable keywords
Gentoo currently does not have the manpower to maintain a ton of stable games packages. Closes: https://github.com/gentoo/gentoo/pull/5404 - Robin H. Johnson · gentoo
Drop $Id$ per council decision in bug #611234.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> - Robin H. Johnson · gentoo
proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed