games-fps / enemy-territory

standalone multi-player game based on Return to Castle Wolfenstein

Official package sites : http://www.idsoftware.com/ ·

Enemy Territory is a first-person 3-D shooter based loosely on the original Wolfenstein series by id software. The game takes place in North Africa and Europe during World War II and allows you to play as either the Axis or the Allies. There are several classes of characters you can play, each with their own special abilities and weapon choices. You can also gain proficiency in your specialties and increase your abilities by performing your class's specialized duties, which helps promote teamwork. Enemy Territory was originally to be a single and milti-player add-on for Return to Castle Wofenstein, but John Carmack and company were not happy with the progress they had made on it, so instead, they released it as a multi-player stand-alone game.

v2.60b-r1 :: 0 :: gentoo

Modified
License
RTCW-ETEULA
Keywords
-* ~amd64 ~x86
USE flags
dedicated

General

dedicated
Add support for dedicated game servers (some packages do not provide clients and servers at the same time)

app-arch / unzip : unzipper for pkzip-compressed files

app-misc / screen : screen manager with VT100/ANSI terminal emulation

games-misc / games-envd : Environment file for gentoo games

sys-libs / glibc : GNU libc C library

virtual / opengl : Virtual for OpenGL implementation

x11-libs / libX11 : X.Org X11 library

x11-libs / libXext : X.Org Xext library

games-fps / enemy-territory-etpro : Enemy Territory ETPro - Minor additions to Enemy Territory to make it more fun

games-fps / enemy-territory-omnibot : Enemy Territory Omnibot - Bots for Ennemy Territory

games-fps / enemy-territory-truecombat : Enemy Territory True Combat - a team-based realism modification

228881
use sdl sound for games-fps/enemy-territory
333037
games-fps/enemy-territory: Source code released by ID Software
571030
games-fps/enemy-territory hint for sound
David Seifert · gentoo
games-*/*: Remove stable keywords
Gentoo currently does not have the manpower to maintain a ton of stable games packages. Closes: https://github.com/gentoo/gentoo/pull/5404
Robin H. Johnson · gentoo
Drop $Id$ per council decision in bug #611234.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
Lars Wendler · gentoo
games-fps/enemy-territory: Fixed shebang of init-script.
Package-Manager: portage-2.3.0 Signed-off-by: Lars Wendler <polynomial-c@gentoo.org>
Justin Lecher · gentoo
Use https by default
Convert all URLs for sites supporting encrypted connections from http to https Signed-off-by: Justin Lecher <jlec@gentoo.org>
Robin H. Johnson · gentoo
proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed