games-fps / legends

Fast-paced first-person-shooter online multiplayer game, similar to Tribes

Official package sites : http://legendsthegame.net/ ·

Legends is a fast-paced first-person-perspective online multiplayer game. The game is designed to take advantage of the beautiful environments available from the Torque engine it is based on while still offering the breakneck pacing and variety of styles available from such classics as Quake and Tribes. Gameplay is not the strafe-strafe-jump-strafe-shoot-strafe-run-like-hell style a lot of games espouse; the addition of a jetpack adds a third dimension of mobility that makes skill, forethought, and restraint necessities to winning. Team sizes are going to be ideal between 10 and 15 on each side, and the network code will allow anyone with any bandwidth to play relatively smoothly. Game type offerings will range from the classic Capture the Flag to our own new type, affectionately called "Knockout". Plenty of maps will be provided by us, but the beauty of this game is its customization possibilities. Mission creation has never been easier, with a stable, full-featured editor integrated into the game engine itself. Skins, models, and effects can all be modified by the end-user with commonly available tools.

v0.4.1.43-r2 :: 0 :: gentoo

Modified
License
Legends LGPL-2.1+
Keywords
-* ~amd64 ~x86
USE flags
dedicated

General

dedicated
Add support for dedicated game servers (some packages do not provide clients and servers at the same time)

media-fonts / font-adobe-75dpi : X.Org Adobe bitmap fonts

media-libs / libogg : the Ogg media file format library

media-libs / libsdl : Simple Direct Media Layer

media-libs / libvorbis : The Ogg Vorbis sound file format library

media-libs / openal : A software implementation of the OpenAL 3D audio API

sys-libs / glibc : GNU libc C library

x11-libs / libX11 : X.Org X11 library

x11-libs / libXext : X.Org Xext library

David Seifert · gentoo
games-fps/legends: Remove old
Package-Manager: Portage-2.3.16, Repoman-2.3.6
David Seifert · gentoo
games-*/*: Remove stable keywords
Gentoo currently does not have the manpower to maintain a ton of stable games packages. Closes: https://github.com/gentoo/gentoo/pull/5404
Robin H. Johnson · gentoo
Drop $Id$ per council decision in bug #611234.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
Austin English · gentoo
games-fps/legends: remove deprecated games eclass
Also update to EAPI 6 Gentoo-Bug: https://bugs.gentoo.org/574082 Package-Manager: Portage-2.3.2, Repoman-2.3.1
Robin H. Johnson · gentoo
proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed