games-fps / quake3-cpma

Quake III Challenge Pro Mode Arena - advanced FPS competition mod

Official package sites : ·

The Challenge Pro Mode (CPM) project was created by Richard 'Hoony' Sandlant in May 1999 (when the 'Q3test' was released) after he realised that Quake 3 Arena was going to have a lot of "newbie-friendly" features and after John Carmack admitted a more challenging version might be better for professional gamers (which is where the name "pro mode" came from). The Challenge Pro Mode's goals were, first and foremost, to make a more exciting and challenging game to play and we hoped that this would help advance Q3 into a professional sport. Along the way we made a choice between making only small conservative changes to Q3A, and making the changes that our design team recommended. We took the path of making the changes that our design team felt were necessary. Our approach was to form an international project team and to separate "Design" from "Programming". While the programming team might have input into the design process they didn't make final design decisions - that was left to a team of experienced Quake players who tested changes using a "tweaks" mod. The design team consisted of players with a mix of competitive experience across Q1, Q2, Q3 and even UT. Before the design team began their work we asked the community to 'brainstorm' a list (called the "candidates list") of all the possible changes they would like to see (some were contradictory). We also asked noted commentators (pundits) in the community what they thought might be best. The designers took note of all of these suggestions, and used a long process of tweaking and testing to develop the Challenge Pro Mode design. The team released two public betas of their work for feedback and input from the community. And that is pretty much how the project team has worked ever since. The result is a gameplay design which we think is "finely tuned".

v1.48 :: 0 :: gentoo

~amd64 ~x86
USE flags
dedicated opengl


Add support for dedicated game servers (some packages do not provide clients and servers at the same time)
Add support for OpenGL (3D graphics)

app-arch / unzip : unzipper for pkzip-compressed files

games-fps / quake3 : Quake III Arena - 3rd installment of the classic id 3D first-person shooter

games-fps / quake3-bin : 3rd installment of the classic id 3D first-person shooter

games-misc / games-envd : Environment file for gentoo games

David Seifert · gentoo
games-*/*: Remove stable keywords
Gentoo currently does not have the manpower to maintain a ton of stable games packages. Closes:
David Seifert · gentoo
*games*/*: Dekeyword ppc/ia64/sparc
Robin H. Johnson · gentoo
Drop $Id$ per council decision in bug #611234.
Signed-off-by: Robin H. Johnson <>
Ian Delaney · gentoo
Merge remote-tracking branch 'remotes/nvinson/vde'
Pull request:
Michael Sterrett · gentoo
games-fps/quake3-cpma: EAPI=5; HOMEPAGE and KEYWORD update for bug #454864
Package-Manager: portage-2.2.24
Robin H. Johnson · gentoo
proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <> X-Thanks: Alec Warner <> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <> - validation scripts X-Thanks: Patrick Lauer <> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed