games-fps / rtcw

Return to Castle Wolfenstein - Long awaited sequel to Wolfenstein 3D

Official package sites : http://games.activision.com/games/wolfenstein/ ·

Return to Castle Wolfenstein is a first-person 3-D shooter based loosely on the original Wolfenstein series by id software. The game takes place in Europe during World War II. In the single player game, you play as a US military special operative sent behind enemy lines to stop the Nazi studies into the supernatural and the occult. The multi-player game is a team-based, goal-oriented series of missions and allows you to play as either the Axis or the Allies. There are several classes of characters you can play, each with their own special abilities and weapon choices. The port to Linux was done by TTimo of id software and is an unsupported binary release. This game is commercial software and requires data from the retail Windows version to play.

v1.41b :: 0 :: gentoo (Masked by set 3168)

Modified
License
RTCW GPL-2
Keywords
~amd64 ~x86
USE flags
dedicated opengl

General

dedicated
Add support for dedicated game servers (some packages do not provide clients and servers at the same time)
opengl
Add support for OpenGL (3D graphics)

app-misc / screen : screen manager with VT100/ANSI terminal emulation

games-misc / games-envd : Environment file for gentoo games

sys-libs / glibc : GNU libc C library

sys-libs / lib-compat : Compatibility C++ library for very old programs

virtual / opengl : Virtual for OpenGL implementation

x11-libs / libX11 : X.Org X11 library

x11-libs / libXau : X.Org X authorization library

x11-libs / libXdmcp : X.Org X Display Manager Control Protocol library

x11-libs / libXext : X.Org Xext library

135645
games-fps/rtcw, enemy-territory, maybe more: Quake 3 Engine CL_ParseDownload Buffer Overflow (client-side only) (CVE-2006-2875)
435482
games-fps/rtcw-1.41b - error on game launch - ui/menddef.h not found

3168
Ulrich Müller
Permanently mask sys-libs/lib-compat and its reverse dependencies, pending multiple security vulnerabilities and QA issues. See bugs #515926 and #510960.
  • games-action/mutantstorm-demo
  • games-action/phobiaii
  • games-fps/rtcw
  • games-fps/unreal
  • games-strategy/heroes3
  • games-strategy/smac
  • sys-libs/lib-compat
  • sys-libs/lib-compat-loki
Repository mirror & CI · gentoo
Merge updates from master
Michał Górny · gentoo
games-fps/rtcw: Remove mirror://3dgamers
Signed-off-by: Michał Górny <mgorny@gentoo.org>
Robin H. Johnson · gentoo
Drop $Id$ per council decision in bug #611234.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
Robin H. Johnson · gentoo
proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed