games-fps / unreal-tournament

Futuristic FPS

Official package sites : http://www.oldunreal.com/ ·

In the single player mode, the player squares off against computer controlled Bots in all the game modes through a tournament ladder with increasing difficulty. Thanks to Epic's unmatched AI coding wizardry, Unreal Tournament's Bots are more life like than any computer-controlled characters to date. They understand each game's unique rules. They have a firm handle on all the different weapons at their disposal and how best to use them. They can swim, use elevators, climb stairs, and put on Toxin suits if they have to. If they're on the player's team, they can take orders to attack, defend or freelance. Unreal Tournament's bread and butter is the online multiplayer mode. Squaring off against other combatants from around the world, or on the other end of a LAN connection, provides some of the most thrilling and tense battles seen on a PC. Unreal Tournament's unparalleled networking code makes it as easy to play the game against anyone, anytime. If the host server has unique content -- like custom skins or maps -- UT will automatically download and install that content in REAL TIME, as the game is connecting. And thanks to Epic Games' amazing work on Unreal Tournament's network play, you can be sure that even a 33.6K modem can get a silky smooth connection to the server.

v451 :: 0 :: gentoo

Modified
License
all-rights-reserved
Keywords
-* ~amd64 ~x86
USE flags
3dfx opengl

General

3dfx
Enable support for Voodoo chipsets, also called as 3DFX and TDFX
opengl
Add support for OpenGL (3D graphics)

games-fps / unreal-tournament-goty : Futuristic FPS (Game Of The Year edition)

media-libs / libsdl : Simple Direct Media Layer

virtual / opengl : Virtual for OpenGL implementation

x11-libs / libX11 : X.Org X11 library

x11-libs / libXau : X.Org X authorization library

x11-libs / libXdmcp : X.Org X Display Manager Control Protocol library

x11-libs / libXext : X.Org Xext library

games-misc / games-envd : Environment file for gentoo games

media-libs / libsdl : Simple Direct Media Layer

virtual / opengl : Virtual for OpenGL implementation

x11-libs / libX11 : X.Org X11 library

x11-libs / libXau : X.Org X authorization library

x11-libs / libXdmcp : X.Org X Display Manager Control Protocol library

x11-libs / libXext : X.Org Xext library

games-fps / aaut : ascii mode unreal tournament

games-fps / unreal-tournament-bonuspacks : Futuristic FPS (bonus packs)

games-fps / unreal-tournament-strikeforce : A UT addon where you fight terrorists as part of an elite strikeforce

239073
games-fps/unreal-tournament works too fast with CPUs & speedstepping
David Seifert · gentoo
games-*/*: Remove stable keywords
Gentoo currently does not have the manpower to maintain a ton of stable games packages. Closes: https://github.com/gentoo/gentoo/pull/5404
Robin H. Johnson · gentoo
Drop $Id$ per council decision in bug #611234.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
James Le Cuirot · gentoo
games-fps/unreal-tournament: Fix broken HOMEPAGE and SRC_URI, #608502
oldunreal.com isn't exactly an official homepage but it's probably the best resource for the older games these days. I had hoped to use the same site for the downloads but they have restriced them, probably using the HTTP referer header. Package-Manager: Portage-2.3.3, Repoman-2.3.1
Robin H. Johnson · gentoo
proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed