games-simulation / bcs-demo

design and build bridges and then stress test them with trains

Official package sites : http://www.chroniclogic.com/pontifex2.htm ·

Building a bridge that doesn't break is what its all about, although watching your bridge creation break and plunge a train into the watery depths below can be half the fun. In the Bridge Construction Set you design and build bridges and then stress test them to see how your creations hold up under pressure. If when test vehicles pass over your bridge they make it safely across you know you've succeeded. If they plummet into the river you know you need to go back to the drawing board. The robust physics deployed in the Bridge Construction Set let you build a wide variety of bridges that can span the river. The 3D graphics allow you to view your bridge from any angle including a first person train view - its like being strapped to the front of the train when your bridge is first tested (if this happened in real life I think we might have engineers checking all their bridges in a simulator). The Bridge Construction Set includes many types of bridge building levels in varying degrees of difficulty from simple to complex with a tutorial secition to get you started. A Level Editor is also included so you can create your own levels and trade them with others.

v1.3-r1 :: 0 :: gentoo

Modified
License
BCS
Keywords
-* ~amd64 ~x86

media-libs / libsdl : Simple Direct Media Layer

sys-libs / glibc : GNU libc C library

virtual / opengl : Virtual for OpenGL implementation

x11-libs / libX11 : X.Org X11 library

x11-libs / libXau : X.Org X authorization library

x11-libs / libXdmcp : X.Org X Display Manager Control Protocol library

x11-libs / libXext : X.Org Xext library

544106
games-simulation/bcs-demo gpl source for patch available, but binary used in ebuild
David Seifert · gentoo
games-simulation/bcs-demo: Remove old
Package-Manager: Portage-2.3.16, Repoman-2.3.6
David Seifert · gentoo
games-*/*: Remove stable keywords
Gentoo currently does not have the manpower to maintain a ton of stable games packages. Closes: https://github.com/gentoo/gentoo/pull/5404
Robin H. Johnson · gentoo
Drop $Id$ per council decision in bug #611234.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
Austin English · gentoo
games-simulation/bcs-demo: remove deprecated games eclass
Also update to EAPI 6 Gentoo-Bug: https://bugs.gentoo.org/574082 Package-Manager: portage-2.3.0
Robin H. Johnson · gentoo
proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed