{"bugs":[],"categories":[{"categoryid":429,"name":"dev-cpp","summary":"The dev-cpp category contains libraries and utilities relevant to the c++ programming language."},{"categoryid":442,"name":"dev-games","summary":"The dev-games category contains libraries and utilities relevant to games programming."},{"categoryid":393,"name":"dev-libs","summary":"The dev-libs category contains various miscellaneous programming libraries."},{"categoryid":458,"name":"games-simulation","summary":"The games-simulation category contains simulation games."},{"categoryid":438,"name":"media-libs","summary":"The media-libs category contains media-related libraries."},{"categoryid":396,"name":"virtual","summary":"The virtual category contains packages which satisfy virtual dependencies."}],"changelog":[{"authoremail":"repomirrorci@gentoo.org","authorname":"Repository mirror & CI","commitid":"e09be1650bf1ab608446c80c6ac2835c083e91fe","committime":"2025-11-04T10:20:41","packageid":48014,"repoid":1,"summary":"Merge updates from master"},{"authoremail":"mgorny@gentoo.org","authorname":"Michał Górny","body":"Done via:\n\n```\ngit grep -l 'virtual\/zlib-' |\n  xargs sed -i -r -e 's@virtual\/zlib-[0-9.]*(-r[0-9]*)?@&:=@g'\ngit grep -l 'virtual\/zlib-' | xargs sed -i -e 's@:=:=@:=@g'\npkgcheck scan --commits \\\n  -c SourcingCheck,VisibilityCheck,DependencyCheck --exit error\n```\n\nSigned-off-by: Michał Górny <mgorny@gentoo.org>","commitid":"83b8fe24940e7432d23677f85927fa54bb45dbd8","committime":"2025-11-04T09:58:54","packageid":48014,"repoid":1,"summary":"*\/*: Use := on virtual\/zlib deps, part 5"},{"authoremail":"repomirrorci@gentoo.org","authorname":"Repository mirror & CI","commitid":"00b4cc6bb3b864fbeaa6dca1da399c3716afed16","committime":"2025-11-04T09:50:46","packageid":48014,"repoid":1,"summary":"Merge updates from master"},{"authoremail":"mgorny@gentoo.org","authorname":"Michał Górny","body":"Done via:\n\n```\ngit grep -l virtual\/zlib$ | xargs sed -i -e 's@virtual\/zlib$@&:=@'\n```\n\nSigned-off-by: Michał Górny <mgorny@gentoo.org>","commitid":"6a3644bf2f9aace46ad9bbab2e4f3bccd747079e","committime":"2025-11-04T09:36:27","packageid":48014,"repoid":1,"summary":"*\/*: Add := to virtual\/zlib deps, part 1"},{"authoremail":"repomirrorci@gentoo.org","authorname":"Repository mirror & CI","commitid":"6ad452737a9213a6579b131ea175be3fcabdfe55","committime":"2025-11-04T08:50:40","packageid":48014,"repoid":1,"summary":"Merge updates from master"},{"authoremail":"mgorny@gentoo.org","authorname":"Michał Górny","body":"Update done using:\n\n```\ngit grep -l sys-libs\/zlib sys-* | xargs sed -i -e s@sys-libs\/zlib@virtual\/zlib@g\ngit grep -l virtual\/zlib-ng sys-* | xargs sed -i -e s@virtual\/zlib-ng@sys-libs\/zlib-ng@g\ngit diff --name-only | xargs copybump\ngit diff --name-only | xargs grep -l PYTHON_COMPAT | xargs gpy-impl -@dead\npkgcheck scan --commits -c SourcingCheck,VisibilityCheck --exit error\n```\n\nPlus reverts in sys-libs\/minizip-ng, sys-libs\/zlib-ng and profiles.\n\nSigned-off-by: Michał Górny <mgorny@gentoo.org>","commitid":"f42710561cd1a05759f2f3416ac16f5848e05356","committime":"2025-11-04T08:27:09","packageid":48014,"repoid":1,"summary":"*\/*: update the remaining packages for virtual\/zlib"},{"authoremail":"repomirrorci@gentoo.org","authorname":"Repository mirror & CI","commitid":"5ab706e3988d9a129551f0287efbb46dd1ff81c8","committime":"2025-06-26T02:22:02","packageid":48014,"repoid":1,"summary":"Merge updates from master"},{"authoremail":"sam@gentoo.org","authorname":"Sam James","body":"I've added a live ebuild given there's a bunch of dep changes there.\n\nCloses: https:\/\/bugs.gentoo.org\/953878\nSigned-off-by: Sam James <sam@gentoo.org>","commitid":"94a4252257380531dd924f576d3ffd2147e4b476","committime":"2025-06-26T01:56:25","packageid":48014,"repoid":1,"summary":"games-simulation\/lincity-ng: add 2.13.1, 9999"},{"authoremail":"repomirrorci@gentoo.org","authorname":"Repository mirror & CI","commitid":"ba7f509742f0cccae53966e65995f7b5d2987d38","committime":"2025-05-29T22:09:20","packageid":48014,"repoid":1,"summary":"Merge updates from master"},{"authoremail":"parona@protonmail.com","authorname":"Alfred Wingate","body":"Signed-off-by: Alfred Wingate <parona@protonmail.com>\nSigned-off-by: Sam James <sam@gentoo.org>","commitid":"c528223a36871a4696ff80547ae974ab57570ed4","committime":"2025-05-03T14:26:40","packageid":48014,"repoid":1,"summary":"games-simulation\/lincity-ng: add dev-libs\/libxml2 subslot op for incoming ABI break"},{"authoremail":"repomirrorci@gentoo.org","authorname":"Repository mirror & CI","commitid":"502946f06c4911d1dfcc7a8022b1cc16694b76bf","committime":"2021-08-04T02:21:41","packageid":48014,"repoid":1,"summary":"Merge updates from master"},{"authoremail":"ionen@gentoo.org","authorname":"Ionen Wolkens","body":"* Migrate to eautoreconf, autogen.sh jam stuff can be reduced only\n  to a autoconf --trace call allowing eautoreconf to do its thing\n* Remove autotools_run_tool for InternalEclassUsage\n* Generate the previously skipped CREDITS file\n* Simplify install, PACKAGE_VERSION handles docdir (fine on prefix)\n* Add libxslt\/gettext bdeps\n* Strip -O3\n* tc-export CC, some calls disregard configure's carried value\n* export AR rather than use -sAR to handle bug #739376\n\nCloses: https:\/\/bugs.gentoo.org\/739376\nSigned-off-by: Ionen Wolkens <ionen@gentoo.org>","commitid":"7ccf326f3ecdad47e8d3f5ac73e555a8fe5e97a6","committime":"2021-08-03T22:14:37","packageid":48014,"repoid":1,"summary":"games-simulation\/lincity-ng: EAPI 7->8, various fixes"},{"authoremail":"repomirrorci@gentoo.org","authorname":"Repository mirror & CI","commitid":"5373ca4f179cec3fbaadd057db3d9b92140c130c","committime":"2019-03-06T22:45:48","packageid":48014,"repoid":1,"summary":"Merge updates from master"},{"authoremail":"chewi@gentoo.org","authorname":"James Le Cuirot","body":"Package-Manager: Portage-2.3.62, Repoman-2.3.12\nSigned-off-by: James Le Cuirot <chewi@gentoo.org>","commitid":"8998ee8411ce0e61a41fc9695fb2eccf3e35accb","committime":"2019-03-06T22:17:36","packageid":48014,"repoid":1,"summary":"games-simulation\/lincity-ng: Drop old 2.0"},{"authoremail":"chewi@gentoo.org","authorname":"James Le Cuirot","body":"Unlike CXX and friends, these are not passed from configure to jam.\n\nPackage-Manager: Portage-2.3.62, Repoman-2.3.12\nSigned-off-by: James Le Cuirot <chewi@gentoo.org>","commitid":"3e50c90f89b1b86be508b058ed3b9f1c9a84029e","committime":"2019-03-06T22:13:27","packageid":48014,"repoid":1,"summary":"games-simulation\/lincity-ng: Respect AR and RANLIB"},{"authoremail":"chewi@gentoo.org","authorname":"James Le Cuirot","body":"Package-Manager: Portage-2.3.62, Repoman-2.3.12\nSigned-off-by: James Le Cuirot <chewi@gentoo.org>","commitid":"ca160ab03625cc7fe4993c0fe908fd1e5e355588","committime":"2019-03-05T23:06:29","packageid":48014,"repoid":1,"summary":"games-simulation\/lincity-ng: Install at least some documentation"},{"authoremail":"chewi@gentoo.org","authorname":"James Le Cuirot","body":"This deals with dependencies and we should also run elibtoolize.\n\nPackage-Manager: Portage-2.3.62, Repoman-2.3.12\nSigned-off-by: James Le Cuirot <chewi@gentoo.org>","commitid":"db38fe2980f7649e206ae887c509664a52222ad6","committime":"2019-03-05T23:05:04","packageid":48014,"repoid":1,"summary":"games-simulation\/lincity-ng: Use autotools eclass around autogen.sh"},{"authoremail":"stefan.strogin@gmail.com","authorname":"Stefan Strogin","body":"Drop games eclass; update homepage, SRC_URI and licenses; fix prefixed\ninstall; some minor and stylistic changes.\n\nCloses: https:\/\/bugs.gentoo.org\/604618\nPackage-Manager: Portage-2.3.62, Repoman-2.3.12\nSigned-off-by: Stefan Strogin <stefan.strogin@gmail.com>\nCloses: https:\/\/github.com\/gentoo\/gentoo\/pull\/11235\nSigned-off-by: James Le Cuirot <chewi@gentoo.org>","commitid":"bed5ab3bc1fc1c4de95067bf365c861a52e24c61","committime":"2019-03-03T15:45:35","packageid":48014,"repoid":1,"summary":"games-simulation\/lincity-ng: bump version to 2.9_beta; EAPI=7"},{"authoremail":"repo-qa-checks@gentoo.org","authorname":"Repository QA checks","commitid":"0c7fdd6fadaf5ef52f2bcf9756475d52752bc177","committime":"2017-11-18T20:43:57","packageid":48014,"repoid":1,"summary":"Merge updates from master"},{"authoremail":"soap@gentoo.org","authorname":"David Seifert","body":"Gentoo currently does not have the manpower\nto maintain a ton of stable games packages.\nCloses: https:\/\/github.com\/gentoo\/gentoo\/pull\/5404","commitid":"c9617875332b1b9c894c850a1f8d8dcc1897f33f","committime":"2017-11-18T19:48:10","packageid":48014,"repoid":1,"summary":"games-*\/*: Remove stable keywords"},{"authoremail":"repo-qa-checks@gentoo.org","authorname":"Repository QA checks","commitid":"668164558a9f9f80f8b081fea95b99d49001490f","committime":"2017-07-08T22:44:33","packageid":48014,"repoid":1,"summary":"Merge updates from master"},{"authoremail":"soap@gentoo.org","authorname":"David Seifert","body":"Closes: https:\/\/github.com\/gentoo\/gentoo\/pull\/4614","commitid":"c5c0ebe77f1380487e6d61226e74ef054f285ce3","committime":"2017-07-08T22:08:45","packageid":48014,"repoid":1,"summary":"*games*\/*: Dekeyword ppc\/ia64\/sparc"},{"authoremail":"repo-qa-checks@gentoo.org","authorname":"Repository QA checks","commitid":"25093d6359f778b8d1052f66ba9e26fc29ded21a","committime":"2017-02-28T20:35:29","packageid":48014,"repoid":1,"summary":"Merge updates from master"},{"authoremail":"robbat2@gentoo.org","authorname":"Robin H. Johnson","body":"Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>","commitid":"61b861acd7b49083dab687e133f30f3331cb7480","committime":"2017-02-28T19:47:27","packageid":48014,"repoid":1,"summary":"Drop $Id$ per council decision in bug #611234."},{"authoremail":"repo-qa-checks@gentoo.org","authorname":"Repository QA checks","commitid":"996c8d3b10ec33aa65ec97ef0a013027dac0f0d4","committime":"2016-07-27T07:02:35","packageid":48014,"repoid":1,"summary":"Merge updates from master"},{"authoremail":"vapier@gentoo.org","authorname":"Mike Frysinger","commitid":"b4480f333aed7f7f3bc75446a1a5010ba8df738c","committime":"2016-07-27T06:49:49","packageid":48014,"repoid":1,"summary":"sourceforge: switch to https:\/\/ URIs"},{"authoremail":"repo-qa-checks@gentoo.org","authorname":"Repository QA checks","commitid":"945f0d2a26da4f944fd06ad6a874f69d37ce1e06","committime":"2015-08-09T09:26:46","packageid":48014,"repoid":1,"summary":"2015-08-09 09:26:21 UTC"},{"authoremail":"robbat2@gentoo.org","authorname":"Robin H. Johnson","body":"This commit represents a new era for Gentoo:\nStoring the gentoo-x86 tree in Git, as converted from CVS.\n\nThis commit is the start of the NEW history.\nAny historical data is intended to be grafted onto this point.\n\nCreation process:\n1. Take final CVS checkout snapshot\n2. Remove ALL ChangeLog* files\n3. Transform all Manifests to thin\n4. Remove empty Manifests\n5. Convert all stale $Header$\/$Id$ CVS keywords to non-expanded Git $Id$\n5.1. Do not touch files with -kb\/-ko keyword flags.\n\nSigned-off-by: Robin H. Johnson <robbat2@gentoo.org>\nX-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests\nX-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project\nX-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration\nX-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn\nX-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts\nX-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration\nX-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging\nX-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed","commitid":"56bd759df1d0c750a065b8c845e93d5dfa6b549d","committime":"2015-08-08T20:49:04","packageid":48014,"repoid":1,"summary":"proj\/gentoo: Initial commit"},{"authoremail":"repo-qa-checks@gentoo.org","authorname":"Repository QA checks","commitid":"a637bd65b7fef8e2be4e7fc6e9097479372e0e2e","committime":"2015-06-19T16:38:33","packageid":48014,"repoid":1,"summary":"2015-06-19 16:35:30 UTC"}],"dependencies":[{"block":false,"categoryid":438,"description":"Library that allows you to use TrueType fonts in SDL applications","ebuildids":[865036],"firstseen":"2010-05-04T00:54:45.661860","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"sdl-ttf","packageid":44951,"summary":"This is a sample library which allows you to use TrueType fonts in your SDL applications. It comes with an example program \"showfont\" which displays an example string for a given TrueType font file."},{"block":false,"categoryid":393,"description":"XML C parser and toolkit","ebuildids":[865036,868300,868301],"firstseen":"2010-05-04T00:54:45.661860","maintainer":"gnome@gentoo.org","maintainername":"Gentoo GNOME Desktop","name":"libxml2","packageid":45251},{"block":false,"categoryid":438,"description":"Image file loading library","ebuildids":[865036],"firstseen":"2010-05-04T00:54:45.661860","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"sdl-image","packageid":46724},{"block":false,"categoryid":429,"description":"C++ wrapper for the libxml2 XML parser library","ebuildids":[868300,868301],"firstseen":"2010-05-04T00:54:45.661860","maintainer":"gnome@gentoo.org","maintainername":"Gentoo GNOME Desktop","name":"libxmlpp","packageid":47090},{"block":false,"categoryid":442,"description":"Abstraction layer for filesystem and archive access","ebuildids":[865036,868300],"firstseen":"2010-05-04T00:54:45.661860","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"physfs","packageid":49845,"summary":"PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem. The programmer defines a \"write directory\" on the physical filesystem. No file writing done through the PhysicsFS API can leave that write directory, for security. For example, an embedded scripting language cannot write outside of this path if it uses PhysFS for all of its I\/O, which means that untrusted scripts can run more safely. Symbolic links can be disabled as well, for added safety. For file reading, the programmer lists directories and archives that form a \"search path\". Once the search path is defined, it becomes a single, transparent hierarchical filesystem. This makes for easy access to ZIP files in the same way as you access a file directly on the disk, and it makes it easy to ship a new archive that will override a previous archive on a per-file basis. Finally, PhysicsFS gives you platform-abstracted means to determine if CD-ROMs are available, the user's home directory, where in the real filesystem your program is running, etc."},{"block":false,"categoryid":396,"description":"Virtual for OpenGL implementation","ebuildids":[865036,868300,868301],"firstseen":"2010-05-04T00:54:45.661860","maintainer":"x11@gentoo.org","maintainername":"X11","name":"opengl","packageid":50131},{"block":false,"categoryid":438,"description":"Simple Direct Media Layer 1.2 compatibility wrapper around SDL2","ebuildids":[865036],"firstseen":"2010-05-04T00:54:45.661860","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"libsdl","packageid":52163,"summary":"Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of \"Civilization: Call To Power.\" Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD\/OS, Solaris, IRIX, and QNX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF\/Tru64, RISC OS, and SymbianOS. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby."},{"block":false,"categoryid":438,"description":"Simple Direct Media Layer Mixer Library","ebuildids":[865036],"firstseen":"2010-05-04T00:54:45.661860","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"sdl-mixer","packageid":52459},{"block":false,"categoryid":438,"description":"Graphics drawing primitives library for SDL","ebuildids":[865036],"firstseen":"2010-05-04T00:54:45.661860","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"sdl-gfx","packageid":54108,"summary":"SDL graphics drawing primitives and other support functions The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces. The current components of the SDL_gfx library are: * Graphic Primitives (SDL_gfxPrimitves.h) * Rotozoomer (SDL_rotozoom.h) * Framerate control (SDL_framerate.h) * MMX image filters (SDL_imageFilter.h) The library is backwards compatible to the above mentioned code. Its is written in plain C and can be used in C++ code."},{"block":false,"categoryid":438,"description":"Simple Direct Media Layer","ebuildids":[868300,868301],"firstseen":"2013-08-29T13:37:00.395665","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"libsdl2","packageid":61309,"summary":"Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of \"Civilization: Call To Power.\" Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD\/OS, Solaris, IRIX, and QNX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF\/Tru64, RISC OS, and SymbianOS. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby."},{"block":false,"categoryid":438,"description":"Image file loading library","ebuildids":[868300,868301],"firstseen":"2013-08-29T13:37:00.395665","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"sdl2-image","packageid":61310},{"block":false,"categoryid":438,"description":"Simple Direct Media Layer Mixer Library","ebuildids":[868300,868301],"firstseen":"2013-08-29T13:37:00.395665","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"sdl2-mixer","packageid":61311},{"block":false,"categoryid":438,"description":"Library that allows you to use TrueType fonts in SDL applications","ebuildids":[868300,868301],"firstseen":"2013-08-29T13:37:00.395665","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"sdl2-ttf","packageid":61313,"summary":"This is a sample library which allows you to use TrueType fonts in your SDL applications. It comes with an example program \"showfont\" which displays an example string for a given TrueType font file."},{"block":false,"categoryid":438,"description":"Graphics drawing primitives library for SDL2","ebuildids":[868300],"firstseen":"2013-11-23T14:39:16.703546","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"sdl2-gfx","packageid":61616,"summary":"The SDL2_gfx library provides the basic drawing functions such as lines, circles or polygons provided by SDL_gfx on SDL2 against renderers of SDL2. The current components of the SDL2_gfx library are: * Graphic Primitives (SDL_gfxPrimitives.h, SDL_gfxPrimitives.c) * Surface Rotozoomer (SDL_rotozoom.h, SDL_rotozoom.c) * Framerate control (SDL_framerate.h, SDL_framerate.c) * MMX image filters (SDL_imageFilter.h, SDL_imageFilter.c) * Build-in 8x8 Font (SDL_gfxPrimitives_font.h)"},{"block":false,"categoryid":396,"description":"Virtual for libz.so providers","ebuildids":[865036,868300,868301],"firstseen":"2025-11-04T07:31:41.418357","name":"zlib","packageid":78605}],"depending":[],"ebuilds":[{"archs":[],"ebuildid":868301,"firstseen":"2025-06-26T03:30:10.114931","license":"GPL-2+ BitstreamVera CC-BY-SA-2.0","moddate":"2026-03-28T18:04:20","packageid":48014,"repoid":1,"slot":"0","uses":[],"version":"9999"},{"archs":["~amd64","~x86"],"ebuildid":868300,"firstseen":"2025-06-26T03:30:10.114931","license":"GPL-2+ BitstreamVera CC-BY-SA-2.0","moddate":"2026-03-28T18:04:20","packageid":48014,"repoid":1,"slot":"0","uses":[],"version":"2.13.1"},{"archs":["~amd64","~x86"],"ebuildid":865036,"firstseen":"2025-05-29T23:25:35.428545","license":"GPL-2+ BitstreamVera CC-BY-SA-2.0","moddate":"2026-03-28T18:04:20","packageid":48014,"repoid":1,"slot":"0","uses":[],"version":"2.9_beta-r1"}],"masks":[],"package":{"categoryid":458,"description":"City simulation game","firstseen":"2010-05-04T00:54:45.661860","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"lincity-ng","packageid":48014},"rdependencies":[{"block":false,"categoryid":438,"description":"Library that allows you to use TrueType fonts in SDL applications","ebuildids":[865036],"firstseen":"2010-05-04T00:54:45.661860","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"sdl-ttf","packageid":44951,"summary":"This is a sample library which allows you to use TrueType fonts in your SDL applications. It comes with an example program \"showfont\" which displays an example string for a given TrueType font file."},{"block":false,"categoryid":393,"description":"XML C parser and toolkit","ebuildids":[865036,868300,868301],"firstseen":"2010-05-04T00:54:45.661860","maintainer":"gnome@gentoo.org","maintainername":"Gentoo GNOME Desktop","name":"libxml2","packageid":45251},{"block":false,"categoryid":438,"description":"Image file loading library","ebuildids":[865036],"firstseen":"2010-05-04T00:54:45.661860","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"sdl-image","packageid":46724},{"block":false,"categoryid":429,"description":"C++ wrapper for the libxml2 XML parser library","ebuildids":[868300,868301],"firstseen":"2010-05-04T00:54:45.661860","maintainer":"gnome@gentoo.org","maintainername":"Gentoo GNOME Desktop","name":"libxmlpp","packageid":47090},{"block":false,"categoryid":442,"description":"Abstraction layer for filesystem and archive access","ebuildids":[865036,868300],"firstseen":"2010-05-04T00:54:45.661860","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"physfs","packageid":49845,"summary":"PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem. The programmer defines a \"write directory\" on the physical filesystem. No file writing done through the PhysicsFS API can leave that write directory, for security. For example, an embedded scripting language cannot write outside of this path if it uses PhysFS for all of its I\/O, which means that untrusted scripts can run more safely. Symbolic links can be disabled as well, for added safety. For file reading, the programmer lists directories and archives that form a \"search path\". Once the search path is defined, it becomes a single, transparent hierarchical filesystem. This makes for easy access to ZIP files in the same way as you access a file directly on the disk, and it makes it easy to ship a new archive that will override a previous archive on a per-file basis. Finally, PhysicsFS gives you platform-abstracted means to determine if CD-ROMs are available, the user's home directory, where in the real filesystem your program is running, etc."},{"block":false,"categoryid":396,"description":"Virtual for OpenGL implementation","ebuildids":[865036,868300,868301],"firstseen":"2010-05-04T00:54:45.661860","maintainer":"x11@gentoo.org","maintainername":"X11","name":"opengl","packageid":50131},{"block":false,"categoryid":438,"description":"Simple Direct Media Layer 1.2 compatibility wrapper around SDL2","ebuildids":[865036],"firstseen":"2010-05-04T00:54:45.661860","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"libsdl","packageid":52163,"summary":"Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of \"Civilization: Call To Power.\" Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD\/OS, Solaris, IRIX, and QNX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF\/Tru64, RISC OS, and SymbianOS. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby."},{"block":false,"categoryid":438,"description":"Simple Direct Media Layer Mixer Library","ebuildids":[865036],"firstseen":"2010-05-04T00:54:45.661860","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"sdl-mixer","packageid":52459},{"block":false,"categoryid":438,"description":"Graphics drawing primitives library for SDL","ebuildids":[865036],"firstseen":"2010-05-04T00:54:45.661860","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"sdl-gfx","packageid":54108,"summary":"SDL graphics drawing primitives and other support functions The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces. The current components of the SDL_gfx library are: * Graphic Primitives (SDL_gfxPrimitves.h) * Rotozoomer (SDL_rotozoom.h) * Framerate control (SDL_framerate.h) * MMX image filters (SDL_imageFilter.h) The library is backwards compatible to the above mentioned code. Its is written in plain C and can be used in C++ code."},{"block":false,"categoryid":438,"description":"Simple Direct Media Layer","ebuildids":[868300,868301],"firstseen":"2013-08-29T13:37:00.395665","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"libsdl2","packageid":61309,"summary":"Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of \"Civilization: Call To Power.\" Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD\/OS, Solaris, IRIX, and QNX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF\/Tru64, RISC OS, and SymbianOS. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby."},{"block":false,"categoryid":438,"description":"Image file loading library","ebuildids":[868300,868301],"firstseen":"2013-08-29T13:37:00.395665","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"sdl2-image","packageid":61310},{"block":false,"categoryid":438,"description":"Simple Direct Media Layer Mixer Library","ebuildids":[868300,868301],"firstseen":"2013-08-29T13:37:00.395665","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"sdl2-mixer","packageid":61311},{"block":false,"categoryid":438,"description":"Library that allows you to use TrueType fonts in SDL applications","ebuildids":[868300,868301],"firstseen":"2013-08-29T13:37:00.395665","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"sdl2-ttf","packageid":61313,"summary":"This is a sample library which allows you to use TrueType fonts in your SDL applications. It comes with an example program \"showfont\" which displays an example string for a given TrueType font file."},{"block":false,"categoryid":438,"description":"Graphics drawing primitives library for SDL2","ebuildids":[868300],"firstseen":"2013-11-23T14:39:16.703546","maintainer":"games@gentoo.org","maintainername":"Gentoo Games Project","name":"sdl2-gfx","packageid":61616,"summary":"The SDL2_gfx library provides the basic drawing functions such as lines, circles or polygons provided by SDL_gfx on SDL2 against renderers of SDL2. The current components of the SDL2_gfx library are: * Graphic Primitives (SDL_gfxPrimitives.h, SDL_gfxPrimitives.c) * Surface Rotozoomer (SDL_rotozoom.h, SDL_rotozoom.c) * Framerate control (SDL_framerate.h, SDL_framerate.c) * MMX image filters (SDL_imageFilter.h, SDL_imageFilter.c) * Build-in 8x8 Font (SDL_gfxPrimitives_font.h)"},{"block":false,"categoryid":396,"description":"Virtual for libz.so providers","ebuildids":[865036,868300,868301],"firstseen":"2025-11-04T07:31:41.418357","name":"zlib","packageid":78605}],"repos":[{"branch":"master","lastcommit":"f87ce2b74421571078063820dc1065e7089c9fa7","name":"gentoo","path":"\/usr\/portage","repoid":1,"upstream":"origin"}],"tracked":false,"urls":["https:\/\/github.com\/lincity-ng\/lincity-ng"],"uses":[]}