games-strategy / galaxyhack

Multiplayer AI script based strategy game

Official package sites : http://galaxyhack.sourceforge.net/ ·

GalaxyHack allows you to design a fleet of spaceships which can then be tested in AI script based battles against fleets designed by other players. Though battles take place in real time, the strategy comes before hand, both in writing short AI scripts in a simple scripting language, and also in the set up and selection of your fleet. You don't actually have any control over your units at all mid-battle, but rather use the time to see where the set up of your fleets is working, where your fleets' weaknesses lie and changes are needed, and perhaps also to learn from the strategy of your opponent. The game revolves around very large capital ships, from which smaller ships are launched, but which are not designed for attacking themselves, and which cannot be moved mid-battle. To win a battle you must destroy of all of your opponent's capital ships before they destroy yours. There can be hundreds of units in any one battle, but there is no harvesting, resource management or base building.

v1.74-r1 :: 0 :: gentoo

Modified
License
GPL-2 galaxyhack
Keywords
~amd64 ~x86
656778
games-strategy/galaxyhack-1.74-r1 : JSDL.h:17:10: fatal error: SDL_mixer.h: No such file or directory
661628
games-strategy/galaxyhack-1.74-r1 : DragWindow.cpp:16:10: fatal error: boost/.../operations.hpp: No such file or directory
Pacho Ramos · gentoo
games-strategy/galaxyhack: Drop old
Package-Manager: Portage-2.3.31, Repoman-2.3.9
Pacho Ramos · gentoo
games-strategy/galaxyhack: Stop using games.eclass
Package-Manager: Portage-2.3.31, Repoman-2.3.9
David Seifert · gentoo
games-*/*: Remove stable keywords
Gentoo currently does not have the manpower to maintain a ton of stable games packages. Closes: https://github.com/gentoo/gentoo/pull/5404
Robin H. Johnson · gentoo
Drop $Id$ per council decision in bug #611234.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
T. Malfatti · gentoo
media-libs/portaudio: Version bump
Agostino Sarubbo · gentoo
games-strategy/galaxyhack: x86 stable wrt bug #570136
Package-Manager: portage-2.3.0 RepoMan-Options: --include-arches="x86" Signed-off-by: Agostino Sarubbo <ago@gentoo.org>
Tupone Alfredo · gentoo
games-strategy/galaxyhack: Build with -Wformat-security. Bug #57069
Package-Manager: portage-2.2.24
Agostino Sarubbo · gentoo
games-strategy/galaxyhack: amd64 stable wrt bug #570136
Package-Manager: portage-2.2.26 RepoMan-Options: --include-arches="amd64" Signed-off-by: Agostino Sarubbo <ago@gentoo.org>
Ian Delaney · gentoo
Merge remote-tracking branch 'remotes/dryatu/master'
Pull request: https://github.com/gentoo/gentoo/pull/583
Michael Sterrett · gentoo
games-strategy/galaxyhack: more use deps (bug #570404)
Package-Manager: portage-2.2.24
Robin H. Johnson · gentoo
proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed