Packages with the double-precision use flag

dev-games / ode : Open Dynamics Engine SDK

  • more precise calculations at the expense of speed

dev-games / ogre : Object-oriented Graphics Rendering Engine

  • More precise calculations at the expense of speed

games-sports / xmoto : A challenging 2D motocross platform game, where physics play an important role

  • more precise calculations at the expense of speed

media-gfx / meshlab : A system for processing and editing unstructured 3D triangular meshes

  • Use double type instead of float type for scalars

media-libs / aubio : Library for audio labelling

  • Compile in double precision mode.

media-sound / csound : Sound design and signal processing system for composition and performance

  • Use double-precision floating point for audio samples

sci-biology / fasttree : Fast inference of approximately-maximum-likelihood phylogenetic trees

  • use double precision instead of single-precision floating point (2x memroy required)

sci-chemistry / gromacs : The ultimate molecular dynamics simulation package

  • More precise calculations at the expense of speed

sci-libs / libccd : Library for collision detection between two convex shapes

  • More precise calculations at the expense of speed

sci-libs / metis : A package for unstructured serial graph partitioning

  • Use double- rather than single-precision floating-point representation

sci-libs / parmetis : Parallel (MPI) unstructured graph partitioning library

  • Floating-point operation done as double precision

sci-physics / bullet : Continuous Collision Detection and Physics Library

  • Build libraries in double precision