dev-games
dev-games / ode : Open Dynamics Engine SDK
- more precise calculations at the expense of speed
dev-games / ogre : Object-oriented Graphics Rendering Engine
- More precise calculations at the expense of speed
games-sports
games-sports / xmoto : A challenging 2D motocross platform game, where physics play an important role
- more precise calculations at the expense of speed
media-gfx
media-gfx / meshlab : A system for processing and editing unstructured 3D triangular meshes
- Use double type instead of float type for scalars
media-libs
media-libs / aubio : Library for audio labelling
- Compile in double precision mode.
media-sound
media-sound / csound : Sound design and signal processing system for composition and performance
- Use double-precision floating point for audio samples
sci-biology
sci-biology / fasttree : Fast inference of approximately-maximum-likelihood phylogenetic trees
- use double precision instead of single-precision floating point (2x memroy required)
sci-chemistry
sci-chemistry / gromacs : The ultimate molecular dynamics simulation package
- More precise calculations at the expense of speed
sci-libs
sci-libs / libccd : Library for collision detection between two convex shapes
- More precise calculations at the expense of speed
sci-libs / metis : A package for unstructured serial graph partitioning
- Use double- rather than single-precision floating-point representation
sci-physics
sci-physics / bullet : Continuous Collision Detection and Physics Library
- Build libraries in double precision